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View Full Version : Suggestion: Reverse


sertman
August 18th, 2006, 12:10 AM
I personally don't play it, but I think it would be a good idea to implement it, so everyone has an equal chance of being able to play Resonance.

It could be one of the url things at the top like for speed mods

Afrobean
August 18th, 2006, 12:22 AM
It'd be a lot harder to implement than that haha

There are still a lot of features that need to be worked on before this too. Noteably in my mind are: dwi compatability, score evaluation screen, fully implemented interface, BPM changes and stops, etc.

And it's not even like people who can only play on reverse are totally unable to play these stepfiles either... they can just download them.

sertman
August 18th, 2006, 12:51 AM
Well sure, anyone can just download them

emccky
August 18th, 2006, 11:29 AM
for the love of god please implement this.

I've been waiting since R2, Multiplayer, and now this to have reverse implemented in SOMETHING. Afro, those features are nice, but a lot of people can't even PLAY right now because reverse isn't in it.

Afrobean
August 18th, 2006, 03:51 PM
Afro, those features are nice, but a lot of people can't even PLAY right now because reverse isn't in it. That's their fault. They can learn to play normally. However, everyone else can't get around dwi compatability, score evaluation screen, fully implemented interface, BPM changes and stops, etc.

In short, the only thing not letting you guys play this is the fact that you refuse to learn. I don't think the overall progress should be haulted just because some of you don't feel like learning to play a different way.

sertman
August 18th, 2006, 06:57 PM
You have to understand that for a lot of people, reverse IS the normal way to play. Especially if they started playing Beatmania before they started playing DDR/Stepmania, they're used to having falling arrows. Just because it's not the default option doesn't make it the wrong way to play. In DDR, 1x is the default option, so are speed mods "wrong"?

emccky
August 18th, 2006, 07:02 PM
That's their fault. They can learn to play normally. However, everyone else can't get around dwi compatability, score evaluation screen, fully implemented interface, BPM changes and stops, etc.

In short, the only thing not letting you guys play this is the fact that you refuse to learn. I don't think the overall progress should be haulted just because some of you don't feel like learning to play a different way.



don't be stupid. That's like me going up to a left handed person and telling them they are stupid and need to learn to write with their right hand. Or, me telling you you should play 4 finger instead of one hand, because you suck balls. this is stopping me from playing at all, not just playing certain files. don't be a ****ing dousche.

Kles
August 18th, 2006, 07:03 PM
That's their fault. They can learn to play normally. However, everyone else can't get around dwi compatability, score evaluation screen, fully implemented interface, BPM changes and stops, etc.

In short, the only thing not letting you guys play this is the fact that you refuse to learn. I don't think the overall progress should be haulted just because some of you don't feel like learning to play a different way.

okay let's remove speed mods, learn to play 1x flat

Afrobean
August 18th, 2006, 07:17 PM
...

haha

So you guys think progress on things which help EVERYONE should halt because a select group are selfish and won't learn to live with a different way of play for a while?

Yeah, reverse should be added. EVENTUALLY. There are MUCH more pressing matters that need to be attended to first though (see the things I've identified in my previous posts). I could understand if reverse was a quick and easy fix, but unless I'm mistaken, adding reverse takes a lot of work on the engine.

Also, take into consideration that you reversers are CHOOSING to be unable to play this. I, and everyone else, on the otherhand LITERALLY cannot play songs with BPM changes, no SM file, etc.

EDIT: @ kles: totally different. colored arrows and speed mods were built right into the engine and reverse was not. Had colored arrows and speed mods not been built in, I really wouldn't mind (think: FFR R1 didn't have either for the longest time and still doesn't have colored arrows). I would learn to work around it.

Patashu
August 18th, 2006, 07:34 PM
Reversers can't play ANY song.
Non-reversers can't play song with time changes.

Which is more important?

sertman
August 18th, 2006, 07:35 PM
...

haha

So you guys think progress on things which help EVERYONE should halt because a select group are selfish and won't learn to live with a different way of play for a while?
uh i don't think you understand how stupid you are

they want reverse implemented. they can't play ANY SONGS. playing "normally" as you would call it can't be learned easily. it's a lot ****ing harder than you think it is, so stop calling them "selfish". you on the other hand are being EXTREMELY arrogant about this. who the **** are you to tell people that the way they play is the wrong way. if it was in reverse only right now, you'd be bitching too, and would you want to hear "don't be such a selfish ****, go learn reverse"

Yeah, reverse should be added. EVENTUALLY. There are MUCH more pressing matters that need to be attended to first though (see the things I've identified in my previous posts). I could understand if reverse was a quick and easy fix, but unless I'm mistaken, adding reverse takes a lot of work on the engine.
uh it's probably a hell of a lot easier than adding BPM changes and stops, which I would be extremely suprised if they get that working anytime soon.


Also, take into consideration that you reversers are CHOOSING to be unable to play this. I, and everyone else, on the otherhand LITERALLY cannot play songs with BPM changes, no SM file, etc.
yet again you have no ****ing clue what you're talking about

it's the way that they play. emc and other people who play reverse have been playing so for 2 or more years. you're asking them to "choose" to completely relearn how to play, which is a lot ****ing harder than you think it is. how about you go learn to play a different way and tell me how that turns out

EDIT: @ kles: totally different. colored arrows and speed mods were built right into the engine and reverse was not. Had colored arrows and speed mods not been built in, I really wouldn't mind (think: FFR R1 didn't have either for the longest time and still doesn't have colored arrows). I would learn to work around it.

not totally different. you're the one that's saying that reverse is the "wrong" way to play. why? because it's not the default option? guess what. 1x is always the default option for music games. so should people just "choose" to learn to play 1x? by your definition, it would be the only right way to play because that's the default option

jesus christ just when i thought you couldn't get any ****ing dumber you keep amazing me

IAAW
August 18th, 2006, 08:49 PM
I would have to take sertman's side in this subject. To me, I wouldn't think implementing Reverse would be so hard. But I would think it would depend on the situation and the condition of the servers. Other than that, I would definitely want Reverse implemented. But I'm not begging for it; I could easily wait for 3rd Style/more Resonance updates.

Afrobean
August 18th, 2006, 09:39 PM
ok fine guys

go ask synth which is a higher priority:

full implementation of every file

or

making it so a select group can play in the way that they want to

Alternatively, you can take a look at R2 which has already proven me correct. Reverse still has not been added to R2, so it's obviously not a priority. You guys who play on reverse made the choice to play on reverse, and you guys are making the choice to not learn how to play in the way which is supported.

And honestly, you guys saying I'd be bitching about it like the reverse players are: you obviously don't know me. If all FFR had to offer was scrolling down, I'd have learned that from the beginning, even if FFR also had up and down was just default.

So really, you guys complaining have two options:

#1: Stop complaining about it, not play this, and wait until someone gets around to coding reverse scroll.

#2: Learn to make due with what you have.

Either way, bitching about it won't get anyone anywhere. Yes, they will add it eventually I'm sure, but there are more important things to attend to, and bitching that you can't play the way you want is completely useless.

oh and btw, I believe Synth looked at some stats on people who play R1 and found that a VERY SMALL percent of people play down scroll. Even if he didn't actually look up stats and was actually making it up, it shows that it's not a priority to the coders and in turn isn't important to the development.

which is a lot ****ing harder than you think it is
...

rofl

IAAW
August 18th, 2006, 10:16 PM
Well, I can wait until 3rd Style/more updates for reverse. The fact is that I know that programming like this takes work. Let's break it down with video games.

Everyone knows that video games take time to get created, right? Well, from what I see, there are these steps:


Programming: programming the stuff that would be in the video game.
Graphics: creating graphics for the characters and surroundings of the game.
Testing: testing for bugs/glitches.
Re-Modeling: re-modeling the tested game.
Distributing: making and distributing copies of the game to sellers.


Even though FFR is an online game, there would still be the matter of programming and testing. I would understand reverse not being a priority. It's like how SM has different options, but noone is REQUIRED to use all of them. So basically, LD/Synth isn't REQUIRED to do this IMMEDIATELY, but, like Afrobean said, should be done when everything else is out of the way.

sertman
August 18th, 2006, 10:44 PM
look as usual i don't have a damn clue what i'm talking about

What the ****? Do you seriously think that we're asking Synth to DROP EVERYTHING AND IMPLEMENT IT NOW?

We're asking it to be implemented. You seem to think that implementing it means that NOTHING ELSE IS EVER GOING TO GET ****ING DONE

jesus christ you wouldn't even place in the special olympics

emccky
August 19th, 2006, 11:37 PM
I'd like to hear something from LD or Synth on this, not afrobean. You don't speak for ANY of the staff members here, so stop trying to act like it. I understand if it isn't #1 on their list, but I just want it ON THE LIST somewhere :D

korny
August 19th, 2006, 11:42 PM
afro you dummy

Afrobean
August 19th, 2006, 11:50 PM
I'd like to hear something from LD or Synth on this, not afrobean. You don't speak for ANY of the staff members here, so stop trying to act like it. I understand if it isn't #1 on their list, but I just want it ON THE LIST somewhere :D
I'm sure it's on the list.

It's just probably at the bottom.

IAAW
August 19th, 2006, 11:54 PM
At #1108450348512048018534012581230584012?

alextp1651
August 19th, 2006, 11:56 PM
I'm sure it's on the list.

It's just probably at the bottom.

oh wait you aren't ld or synth

why the f*** are you talking

PsYcHoZeRoSk8eR
August 20th, 2006, 02:05 AM
After reading this thread, i'm pretty much torn between sides. Since I don't play reverse, I don't really need it but i understand how others do. Whenever I tried to play the other, I usually did terribly. Anyways, back on topic: Since I know that the FFR team is working on this, I just hope that they are working on something like this.

First - any/all (if there are any) bug fixes - Lets make sure this program will keep running
Second - dwi compatability - gives us more songs to play
Third - BPM changes and stops - gives us more songs to play
Fourth - Reverse - allows more people to play in comfort
Fifth - score evaluation screen - know our scores
Sixth - fully implemented interface - Final product?
Now, they are probably planning other things too, like speed mods (yes, i know they have them, but integrated so that you don't have to type it in), possibly mods like in ffr (tornado, mini, etc) possibly other things.

I think that would be the best course of action. It won't make everyone happy right away, and it will probably be a while before everything is finished, but on paper i like the way this looks. First it gets the game stable, then it makes it possible for most, if not all songs to be played, then it starts to adapt itself to all playing styles. Now, I realize that this kinda screws the reverse players a little, but they need to realize that outside of getting all songs playable, it is probably the most important mod and I would guess at it being the first to be added.

well, its late, and that is probably a scrambled mess. I'm not thinking real clear right now because i'm *#%$*#%$*#%$*#%$ing upset about my computer. hopefully someone with some brains can decipher what i was trying to say.

Synthlight
August 20th, 2006, 02:38 AM
First of all.. I don't care who has been here for how long.. If you incite flames or make people feel unwelcome, I will ban you. Not directing this at anyone *yet* but just be aware of how you come across to others.

With that being said, here is our current development state and what is considered important.

Reverse will be available for Resonance, have no doubt. Unfortunately though we must get BPM changes and stops done first. The reason for this is because the source code is in the hands of someone other than myself right now having major modifications done to the engine. I cannot touch the actual source until it is checked back in and BPM changes are done. Doing so would cause chaos and confusion in my brain and might result in the servers exploding.

There are a few seperate pieces that together make "Resonance" one of those pieces is an elaborate script that detects and processes uploaded files in the simfile database. I am happy to announce that we are now in the process of testing a "plugin" to that script which is the DWI to SM converter from Ricks0rz (welcome to the dev team Rick!). We keep finding new circumstances in .dwi files and need to adjust the conversion script to handle these situations. I would expect that if this latest round passes tests in the next 24 hours that within the next 24 hours afterwards, we will support .dwi and will run run the conversion engine against all files in the DB.

Right now the feature list is looking like this:

1) Odd .OGG occasional bug fix
2) Fix .SMZIP occasional bug
3) Implement .DWI to .SM conversion script
4) Move features into BPM Changes / STOPS build
5) Reverse support (just because it is #5 does not mean it is unimportant!)
6) Additional security & error checking implementation
7) More URL string options as per request of the community

If I have my way, you will find each of these steps being accomplished with a few days between each step.

Does that answer a few questions?

Cheers,

Synthlight

alextp1651
August 20th, 2006, 10:05 AM
Thanks, Synth

IAAW
August 20th, 2006, 11:07 AM
This was kinda what I and Afro was trying to help alex with. But this should hopefully answer alot of peoples' questions.

alextp1651
August 20th, 2006, 11:11 AM
All I wanted for it was to be on the list... in my first post I said it would be a good idea to implement it, not that i wanted it to be high on the list. somehow everyone got that idea

IAAW
August 20th, 2006, 11:13 AM
It has been on the list. But I'm sorry if we didn't EXACTLY answer your problem. (Except for Synth)

alextp1651
August 20th, 2006, 11:14 AM
The only person who COULD answer it was Synthlight or one of the other admins. I'm not sure why other people tried to answer it for him without any knowledge of the correct answer.

IAAW
August 20th, 2006, 11:16 AM
Because members have the authority to help people with as much they can do. But your question has been answered, so I'm gonna leave it at that.

*unsubscribes thread*

plasmix
August 20th, 2006, 01:58 PM
The universal gap is just a little off also.

Kilgamayan
August 20th, 2006, 04:09 PM
I'm sure it's on the list.

It's just probably at the bottom.

Actually, it's at the top, but they've already implemented Reverse on the list.

EDIT: Also I don't see how hard it could possibly be to learn how to play with the scroll up. I know plenty of people that play both IIDX and SM without changing the direction of movement in either and do just fine on both.