View Full Version : FFR Resonance bugs, glitches, and the like
dAnceguy117
August 14th, 2006, 01:02 AM
As with the Suggestions thread, it makes sense for a Bugreport-type thread, too, instead of multiple threads clogging up space. Perhaps large issues are topicworthy, but reading through small problems tends to be tiresome.
When you play a simfile in FFR Resonance, the results screen doesn't come up until the mp3 ends. Occasionally, the notes of a simfile end before the mp3 does. For instance, there is 10 seconds or so of Syntax Egon played after the notes end until the mp3 cuts out. Sometimes, the notes end long before the song does. The solution here is to bring up the results screen about a second after the notes end.
The notes of a simfile start and end a quarter note earlier than the music. This makes it difficult to check the accuracy of a simfile's synching, as well as how well the notes of a simfile correspond with the music. This problem has also been mentioned in this thread (http://www.flashflashrevolution.com/vbz/showthread.php?t=47983).
I'm not sure if this is how the FFR Staff wants this done, because it might be more convenient to be alerted of problems by looking at topic titles on the front page and the index. It may be this way for FFR Resonance suggestions as well. If this is the case, a mod can change the topic title, and the first pseudoparagraph of this post can be erased. I just thought the first issue brought up here was too minor to create a new thread about, and the second one has already been discussed a little.
Synthlight
August 14th, 2006, 01:21 AM
Are we sure that they start and end a quarter note earlier? Is does this happen for all properly sync'd uploads? If so, can we get atleast 5 different people to confirum that it is exactly a quarter note early?
If so then I can make some sort of global adjust (not as easy as it sounds).
Cheers,
Synthlight
dAnceguy117
August 14th, 2006, 01:53 AM
Something seems to have changed. It's definitely not a quarter note earlier. It's still early, but nearly that much. When I play by timing keystrokes to the music, I tend to be in the great/good-ish range. I'm pretty sure it was different before. Did someone change something?
I hope FFR Resonance's syncing wasn't based on the "Metalingus" simfile linked to in the news article. The synching is very poor. It starts early, but some different color syndromes get knocked around, and eventually it starts to be kind of synched with the music. Then again, this was as I played it before. Let me play it again to see if it seems different now.
edit: Whoa. Holdup here.
It's definitely changed. "Metalingus" is synched correctly as far as I can tell now, aside from some yellow arrow syndrome somewhere around halfway through, and it still starts a bit early. Once again, timing with the music, I ended up getting mostly greats and some goods.
I will experiment with some other simfiles and edit this again if there are no new posts.
edit #2: I've just played a couple of Zaghurim's simfiles, which are definitely synched correctly. There's some variance in how early the notes of different simfiles start. This seems to be linked to playing sims from different authors, going back to the gap differential from computer to computer. It's early with every sim I've played, though. Playing simfiles by ear, the judgings have varied from greats to late in the boo window/early in the miss window.
I've made a suggestion concerning this issue here (http://www.flashflashrevolution.com/vbz/showthread.php?t=47958).
T0rajir0u
August 14th, 2006, 02:23 AM
Damnit danceguy, how did you anticipate my moves so well? I also played a couple of Zaghurim's files, and they do all seem to be early, though not by a quarter note. Hishoku's early by an 8th or so.
dAnceguy117
August 14th, 2006, 02:35 AM
I was consistently getting boos on Another Planet. That's probably about an 8th. Blurk's sims seem to be slightly less early.
T0rajir0u
August 14th, 2006, 03:01 AM
The real problem might be that gaps aren't being properly used. *shrugs*
xXTranceXx
August 14th, 2006, 07:52 PM
Same for me here....looks like the gap is at 0.0 for many sims....
Synthlight
August 14th, 2006, 09:05 PM
The question is, are we finding this to be the simfile author's error or a conversion error. I will need some more solid evidence in order to correct the problem.
Cheers,
Synthlight
dAnceguy117
August 14th, 2006, 09:50 PM
It's definitely not the simfile author's error. Gap may vary from computer to computer, but not that much. Zaghurim's files are synched correctly on SM. It'd be great if some people would back me up on this.
edit: Even Bursurk Lurk's simfiles, which you linked to on the front page, are off by a good amount. Whatever the timing differential late in the good window/early in the boo window is, that'd be my estimate of how early most simfiles start.
What kind of solid evidence can I provide, though?
Kalazor
August 14th, 2006, 10:22 PM
No simfile I've played have been synced properly and it always seems to be a problem with the gaps. I'm going to test this on the other computer in my house and compare from Resonance to stepmania on both. I'd like to know for how many people does the syncing work properly?
Pyroshock
August 14th, 2006, 10:35 PM
The syncing doesn't seem to be right for me either. The arrows come a bit early like everyone else said.
Edit: Yeah, in my simfile I just uploaded (which I get marvs and ridiculouses on in Stepmania) I'm getting greats and sometimes goods in Resonance.
Yesssss
August 15th, 2006, 12:09 AM
The mp3 to my latest sim doesn't seem to be working.
Could it be because it's called "04 __≠ÌŸŒ≠̈°≠ê≠È≠¢ˆé.mp3"?
Edit: Renamed mp3 to 04.mp3 and it worked
Synthlight
August 15th, 2006, 12:33 AM
Did you try that on purpose? Is that your simfile?
Cheers,
Synthlight
natetheffrer
August 15th, 2006, 12:36 AM
when i play his sim it dont play the music but it does play the steps, for other ones it works with the sound, and i can feel the off syncness that everybody is talking about. I was playing the second version.
Yesssss
August 15th, 2006, 12:36 AM
That's how I got the mp3, with moon language.
Yes it is my simfile. I edited out the previous link. Working link is here:
http://www.flashflashrevolution.com/sims/index.php?songid=3988
Kalazor
August 15th, 2006, 01:04 PM
I tried four different simfiles from the sim database. On resonance, the notes seemed to be about a 1/8 or a 1/16 note early, although it's kinda difficult to tell while playing. On stepmania, they all synced up perfectly (or very near perfect; I could regularly make marvs on all of them). These are the four files I tried:
http://www.flashflashrevolution.com/sims/index.php?songid=2
http://www.flashflashrevolution.com/sims/index.php?songid=23
http://www.flashflashrevolution.com/sims/index.php?songid=332
http://www.flashflashrevolution.com/sims/index.php?songid=44
Try one or a few of files on stepmania and resonance and see if you get the same results. I think it will help if we all can make a concensus about a specific group of stepfiles.
dAnceguy117
August 15th, 2006, 01:27 PM
How about we do it with Bursurk Lurk's files, since we've all played them? Go ahead and play Amefuri Koneko, going along with the music. You should be getting all goods.
dAnceguy117
August 17th, 2006, 01:18 AM
I'd like some backup on all of these simfiles starting early, because it's a pretty big issue. Here's some simfiles made by respectable authors up on FFR's database.
Macgravel's Uber Rave v3 (http://www.flashflashrevolution.com/Resonance/index.php?Speed1=3&playmode=4&simid=2465)
Zaghurim's The Privateer (http://www.flashflashrevolution.com/Resonance/index.php?Speed1=3&playmode=4&simid=2622)
Reach's GO! (http://www.flashflashrevolution.com/Resonance/index.php?Speed1=3&playmode=5&simid=378)
Bursurk Lurk's Amefuri Koneko (http://www.flashflashrevolution.com/Resonance/index.php?Speed1=3&playmode=4&simid=3310)
Shashakiro's Rhythm and Police K.O.G G3 Mix oni (http://www.flashflashrevolution.com/Resonance/index.php?Speed1=3&playmode=5&simid=3049)
Now, I may have just cracked this case wide open. Check this out: Shash accidentally forgot to delete this crappy heavy set for Rhythm and Police. Notice that the notes in oni all come early, just as the rest of the simfiles listed do. Apparently somehow the notes in this heavy chart were all set on the offbeat - a 16th earlier than they should be. The sum of this with Resonance's issue should make it even earlier, right? Well, play it for yourself:
http://www.flashflashrevolution.com/Resonance/index.php?Speed1=3&playmode=4&simid=3049
All of the 8th streams seem on, until they end an 8th early. Take out the chart's own problem, being a 16th early, and what are you left with? It looks like Resonance makes accurately synched files start a 16th early. I'm pretty sure one or two people estimated this amount already. Kudos.
I'd like to get some other opinions on this. Thanks to Shash for ****ing up a stepchart and making this easier to figure out.
edit: I forgot to mention that sometimes, when a file loads for me, the sync is even more out of whack than normal. If, by playing to the music, you're getting all misses, try refreshing.
T0rajir0u
August 17th, 2006, 01:30 AM
It's really easy to verify that everything is a 16th early on Reach's GO! since all you have to do is tap the beat to the yellow arrows, and you get perfs and marvs.
dAnceguy117
August 17th, 2006, 01:37 AM
It's really easy to verify that everything is a 16th early on Reach's GO! since all you have to do is tap the beat to the yellow arrows, and you get perfs and marvs.
da **** why didn't I think of that gj
Yesssss
August 17th, 2006, 02:30 AM
I second the 16th thing, except a 16th isn't a constant length of time. I hit the 16ths on Reach's Go as if they were 4ths and they were pretty much perfectly on beat.
I loaded up SM to see some specifics:
Go is 154 bpm and one 16th is approximately 0.1 seconds long (0.103something if you want to be picky).
To sync Go to what Resonance has it synced to, I changed the offset from 0.038 to -0.062.
Therefore to sync Resonance correctly, you need to take the global offset and subtract it by 0.1.
T0rajir0u
August 17th, 2006, 03:08 AM
Yessssss brings up a good point. Sims with much higher BPMs (preferably doubled or quadrupled) should be tested to verify.
Yesssss
August 17th, 2006, 04:14 AM
I just proved myself wrong. Zag's Rebirth was off by exactly one 16th and it's 120 bpm.
I checked in the SM editor and one 16th is 0.125 of a second.
Link: http://www.flashflashrevolution.com/Resonance/index.php?Speed1=3&playmode=4&simid=2464
Porco Dio is 241 bpm and it's not off beat by much.
Link: http://www.flashflashrevolution.com/Resonance/index.php?Speed1=3&playmode=4&simid=2356
I'll still be doing a bit more testing. Maybe on Max songs or something.
Edit:
Whoa. Found another bug.
I was playing some Air stepfile and 3:22 into it (I kept track of time), all the arrows turned into 12th, 48th and 64th notes and became even more off beat.
I checked the file in SM and it was perfectly fine. No 48ths at all.
I checked to see what file types were in there and there was .dwi and .sm (I'm not sure if you've completed the dwi conversion yet to see if the bug may have occured during dwi to sm conversion).
I played another long file to see if it was the length that was the problem and that one worked. (I played shihen)
It might be that the zip compression somehow caused a glitched up byte during conversion (I don't know too much about this stuff).
Evidence:
http://img81.imageshack.us/img81/551/48thzis2.png
File:
http://www.flashflashrevolution.com/sims/index.php?songid=4014
xXTranceXx
August 17th, 2006, 08:39 AM
This happened with two other simfiles I've played....the steps just turn into 48th and 64th but when I play them on SM they work perfectly, staying with 16th and 32th. Here's the link for the 2 stepfiles:
Shiki - Air (Full Version)
http://www.flashflashrevolution.com/sims/index.php?songid=4014
Safri Duo - Played Alive (Bongo Song)
http://www.flashflashrevolution.com/sims/index.php?songid=3930
For the Bongo Song, the steps turn into 12th and 48th near the end.
Synthlight
August 17th, 2006, 09:11 AM
This happened with two other simfiles I've played....the steps just turn into 48th and 64th but when I play them on SM they work perfectly, staying with 16th and 32th. Here's the link for the 2 stepfiles
I have seen this myself on very rare occasions and I have no idea what the cause of it is but when I do, I will globally reconvert the entire simfiles database to resonance (takes like 20 minutes).
Cheers,
Synthlight
dAnceguy117
August 17th, 2006, 11:05 AM
Therefore to sync Resonance correctly, you need to take the global offset and subtract it by 0.1.
I disagree. It doesn't have to be a length of time. I'm pretty sure Resonance makes it start and end a 16th early every time, because GO! is exactly a 16th early, Rhythm and Police is exactly a 16th early, and Porco Dio (http://www.flashflashrevolution.com/Resonance/index.php?Speed1=3&playmode=4&simid=2356) feels just as off as anything else.
edit: Play Porco Dio and start hitting only the yellow notes, and they seem right on, just as the yellow notes in GO! do.
Yesssss
August 17th, 2006, 05:45 PM
Um, you didn't see my next post.
I just proved myself wrong. Zag's Rebirth was off by exactly one 16th and it's 120 bpm.
dAnceguy117
August 17th, 2006, 06:42 PM
Um, you didn't see my next post.
Um,
oh.
You're right. Haha.
edit: Oh, I did see the post, but I missed the part where you said that, and I misinterpreted what you said about Porco Dio.
lee3169
September 17th, 2007, 03:08 AM
I just noticed this weird glitch today.
I was playing SONG ID #19351 (The Legend of Maxx) in SMD 3 mode and ranked 2nd.
Then I changed it to SMD 4 mode and FC'd it, but when I look back at the top scores,
I'm ranked in TWO places now. Isn't it suppose to keep record of the highest score ONLY and the other lower score automatically deleted?
Ramengan
September 17th, 2007, 08:59 AM
There's a bug report thread now. It was made a month after the last post in this thread. Don't unnecessarily bump these.
Interesting, though. Try using different speed mods on other songs, and see if you get two high scores.
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