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2_1337
July 8th, 2006, 07:55 PM
How is this supposed to be fun? Just move the mouse into place at the right time? It's hard to get into because it seems so boring.

noviceanimeartist
July 8th, 2006, 08:09 PM
There are those who would say something similar about Flash Flash Revolution but so many people play it and enjoy it. I think it's because it's a challenging basic game and you continue to get better the longer you play. It's the same with Spin it Up. It's challenging yet simple, and you get better the longer you play.

2_1337
July 8th, 2006, 08:19 PM
but it still seems so easy i guess is what i'm trying to get at. So easy it seems boring.

noviceanimeartist
July 8th, 2006, 08:37 PM
If you mean that you don't have a bar that stops the song when it reaches nothing, it doesn't need one. I think the goal is to try to get a high a score as you can and maybe even to get your name onto the high score list on the song of your choice and have your moment of notice. There could be an option of having some kind of meter like on FFR, if people want it. In the mean time, you'll just have to determine whether your scores are good enough.

lightdarkness
July 8th, 2006, 09:18 PM
If you don't like it, don't play it :)

Shashakiro
July 8th, 2006, 09:40 PM
but it still seems so easy i guess is what i'm trying to get at. So easy it seems boring.

lmao, play uber rave and tell me again that this is an easy game

Ninja_Monkey
July 9th, 2006, 02:07 AM
How is this supposed to be fun? Just move the mouse into place at the right time? It's hard to get into because it seems so boring.

Did you play any of the harder files? I'm sure once they release more files with the ZXC Functionality it'll be even harder. Did you play End Night, or something? This is a very challenging and entertaining game. What a closed-minded individual you are. I bet someone like you would say that Oblivion is a bad game because it's too free-roam. (No, I don't know who you are, or am I using a person you and I also know to show an example of who you are acting like, which I have noticed in more frequent amounts lately)

Lyrism
July 9th, 2006, 03:16 AM
Ara?

. . I really liked the game..though I wish there were more songs.

bemaniruler
July 9th, 2006, 11:21 AM
How is this supposed to be fun?
"Fun" isn't a fact, it's an opinion. Most find it fun because of it's simplicity, and others because it's a new kind of rhythm game that's uniquely different from anything else out there. At the same time, some may not like it because of those two exact reasons.

I personally hate the taste of coffee and can't imagine why billions of people love it, so I choose not to drink it. If you find Spin It Up to be boring, then nobody's forcing you to play it.

In the nicest way possible. :)

Z3ratul
July 9th, 2006, 11:23 AM
lmao, play uber rave and tell me again that this is an easy game

Beat me to it.

FishFishRevolution
July 9th, 2006, 05:01 PM
Too Leet

Velious
July 15th, 2006, 12:58 AM
bemaniruler posted

emptiness
July 16th, 2006, 01:33 AM
lmao, play uber rave and tell me again that this is an easy game

well you get to finish the song at least

Ninja_Monkey
July 16th, 2006, 01:59 PM
He's clearly "2_1337" For SpinItUp.

Blox
July 24th, 2006, 03:12 PM
It seems to me that no one on this forum is allowed to have a negative view of Spin it Up. Anyone with an opinion outside of "Wow, this is the 1337est addition to FFR, ever" has been bashed mercilessly.

I don't like the game because of a problem I deem unfixable with the current system. Nothing about it seems beat-oriented to me, outside of when the curves touch the outer edge. For instance, you can theoretically play the entire song a 32nd note off and still get 100%. All that matters is that your cursor is where the note comes up WHEN it comes up. Beat doesn't matter. Sync doesn't matter.

Also, I don't like that I'm never really HITTING anything. I'm just going from one position to the next. It's a constant, one stream motion oppose to actually hitting at some sort of rhythm. To me it feels like dragging a drumstick from one tom to the next oppose to hitting them individually.

You can choose to dismiss my opinion now via some crazy antics if you'd like. I already gave you the exact reasons why, so I'm waiting for you to skip to the "just don't play it or comment on it ever" stage.

Afrobean
July 24th, 2006, 03:46 PM
It seems to me that no one on this forum is allowed to have a negative view of Spin it Up. Anyone with an opinion outside of "Wow, this is the 1337est addition to FFR, ever" has been bashed mercilessly.

I don't like the game because of a problem I deem unfixable with the current system. Nothing about it seems beat-oriented to me, outside of when the curves touch the outer edge. For instance, you can theoretically play the entire song a 32nd note off and still get 100%. All that matters is that your cursor is where the note comes up WHEN it comes up. Beat doesn't matter. Sync doesn't matter.

Also, I don't like that I'm never really HITTING anything. I'm just going from one position to the next. It's a constant, one stream motion oppose to actually hitting at some sort of rhythm. To me it feels like dragging a drumstick from one tom to the next oppose to hitting them individually.

You can choose to dismiss my opinion now via some crazy antics if you'd like. I already gave you the exact reasons why, so I'm waiting for you to skip to the "just don't play it or comment on it ever" stage. That's how it's supposed to be. There is not supposed to be any "hit this rhythm" part to it. It's almost like a simulation for Para Para Paradise.

So basically, you dislike it because of a purposeful feature that won't be changed.

And really, if you don't like how the game is, why play it? It's not like it's a bug that you don't like. You simply don't like how the game is played.

Blox
July 24th, 2006, 03:53 PM
I'm not saying I'm going to play it. Nor did I ever complain about its existence. It IS a completely new direction, and I think it is cool that someone is pioneering into a new music game field. But I still don't like it, and I'm still allowed to think that way.

It just seems like the major issue here is that the creators don't ever want to hear anybody say that they don't like the new idea. I'm sorry, but I don't. It's ridiculous to go "Discuss Spin it Up here, but only in a positive light". If that's the case, we might as well remove any rating systems from any site ever and replace them with a "Give this 5 stars" button.

I don't think that just because I'm not 100% for it, I shouldn't be able to say what I think. I don't think it's fair that everyone against it has to just go away.

Afrobean
July 24th, 2006, 04:02 PM
I'm not saying I'm going to play it. Nor did I ever complain about its existence. It IS a completely new direction, and I think it is cool that someone is pioneering into a new music game field. But I still don't like it, and I'm still allowed to think that way.

It just seems like the major issue here is that the creators don't ever want to hear anybody say that they don't like the new idea. I'm sorry, but I don't. It's ridiculous to go "Discuss Spin it Up here, but only in a positive light". If that's the case, we might as well remove any rating systems from any site ever and replace them with a "Give this 5 stars" button.

I don't think that just because I'm not 100% for it, I shouldn't be able to say what I think. I don't think it's fair that everyone against it has to just go away. It's not like that at all.

It's just that people saying things like "I don't like it just because I don't" doesn't help at all. We all know there are people that just plain won't like it. The game isn't for them. It's for the people who enjoy it.

So basically, yes, if you don't enjoy it just because you don't like the style, your opinion means very little. Like I said before, it's not like you have a problem with a bug or anything; you just plain don't like the game.

So why tell us this? We know this game isn't for everyone. We know there will be people who just plain won't like the style. We don't need every random person who just doesn't like the style to tell us that the game just isn't for them.

EDIT: By the way, if that was how it was, then the mods would have deleted this thread a long time ago.

Blox
July 24th, 2006, 04:13 PM
I think it's still unecessary limiting, though. I mean, people can discuss LIKING SiU in a topic for hundreds of posts, and no one would complain about it. I don't see why people against it can't have a topic or so to relate why without being hammered in to the ground.

I mean really, it isn't like there are 97 anti-SiU posts on the forum yet. Oppose to starting a new topic, I posted my thoughts and comments in to this one. You said "If you don't like SiU, don't play it". With that logic, if you don't like the topic can't you just not read it? When there is such a superfluous amount of negative topics that it becomes INSANE and intolerable, I understand the problem. Until then I just don't get the drills for negatively opinionated views.

Afrobean
July 24th, 2006, 04:27 PM
Stop and think for a minute.
I think it's still unecessary limiting, though. I mean, people can discuss LIKING SiU in a topic for hundreds of posts, and no one would complain about it. I don't see why people against it can't have a topic or so to relate why without being hammered in to the ground. There is a topic. This one. The reason why there aren't many topics about not liking SIU is because there is no good reason to not like it. The only reason is if the game simply isn't a style you like, in which case, as I've said in my two previous posts, your opinion is useless anyway. For this game to become better we don't need posts like "I don't like the style of it"; we need posts like "I don't really like the cursor and I would also like it if the arc was a different color depending on the beat."

I mean really, it isn't like there are 97 anti-SiU posts on the forum yet. And there should never be. For what it is, it's nearly flawless. Simply bashing something because it's just not something you like helps no one.

Oppose to starting a new topic, I posted my thoughts and comments in to this one. You said "If you don't like SiU, don't play it". With that logic, if you don't like the topic can't you just not read it? No, because I enjoy supporting a game which I enjoy. It would be stupid of me to not want to say what I've said if I truly support this game.

When there is such a superfluous amount of negative topics that it becomes INSANE and intolerable, I understand the problem. Until then I just don't get the drills for negatively opinionated views. Who cares if there's not a lot of "negatively opinionated views"? Views like those in this thread don't help anyway, so why bother? We already know the game is not for everyone, so telling us is useless.

And yes, you can post whatever you want (ie saying you don't like SIU simply because of the style of gameplay) but I can also post whatever I want (saying that if you don't like the game, simply don't play it).

noviceanimeartist
July 24th, 2006, 04:45 PM
Despite what people thinks, I agree with Blox's statement. We all have our own opinions about what we like or dislike. Some person may have their own opinion regarding whatever, and another's opinion may conflict with that person's own beliefs, resulting in an argument. My belief is to take all opinions into consideration, good or bad.

Afrobean
July 24th, 2006, 04:47 PM
Despite what people thinks, I agree with Blox's statement. We all have our own opinions about what we like or dislike. Some person may have their own opinion regarding whatever, and another's opinion may conflict with that person's own beliefs, resuling in an argument. My belief is to take all opinions into consideration, good or bad.
That's the thing. There is nothing to consider about his opinion.

Blox
July 24th, 2006, 04:49 PM
There is a topic. This one. The reason why there aren't many topics about not liking SIU is because there is no good reason to not like it. The only reason is if the game simply isn't a style you like, in which case, as I've said in my two previous posts, your opinion is useless anyway. For this game to become better we don't need posts like "I don't like the style of it"; we need posts like "I don't really like the cursor and I would also like it if the arc was a different color depending on the beat."

I don't get why every post in here has to be to help the project along, and not for general discussion. To talk about the actual gameplay by itself, I have to go to an entirely different website with an entirely different online community? I can only make posts here that contribute to the advancement of the game?

And there should never be. For what it is, it's nearly flawless. Simply bashing something because it's just not something you like helps no one.

2: http://www.flashflashrevolution.com/vbz/showthread.php?t=44645
I don't see the difference of value in this topic and that topic (excluding the additional posts made by other users with addition ideas). Saying "We don't like the the gameplay" might not help or contribute, but saying "I like it it's fun =)" really doesn't do much for you either. No one complains about posts like that, though.

No, because I enjoy supporting a game which I enjoy. It would be stupid of me to not want to say what I've said if I truly support this game.

You told me not to play the game ever again though, like that's an issue. As though the problem is I keep playing it and still don't like it. That's not the case. I just don't like it. I don't ever EVER have to play the game again to say I don't like it -- its not even related. That would be like saying "If you don't like the movie, don't watch it." I've already watched the movie and made my judgment. I can still continue to comment without continuing to play.

Unrelated note: I support the game, I just don't like it. I love FFR and I love the amount of devotion that goes in to making all of the branching games. Just because I don't like the game doesn't mean I don't hope that it becomes a big success. The devlopers deserve it.

Who cares if there's not a lot of "negatively opinionated views"? Views like those in this thread don't help anyway, so why bother? We already know the game is not for everyone, so telling us is useless.

See comment 2.

And yes, you can post whatever you want (ie saying you don't like SIU simply because of the style of gameplay) but I can also post whatever I want (saying that if you don't like the game, simply don't play it).

Yeah, this is one of those unbalanced rights, though. "You can say whatever you want, but you're going to get so many anti-replies that you're going to want to never say a negative thing again in your life." I don't even think the topic starter comes here anymore because you more or less oppressed him out of his own conversation.

It would be like saying "You don't have to move out of your house, but we're going to keep throwing bricks through the window every day if you don't."

noviceanimeartist
July 24th, 2006, 05:09 PM
That's the thing. There is nothing to consider about his opinion.
Well, actually, yeah there is. He's saying that there isn't any rythm in the game because you can align it moments before the note actually comes up because you know the steps already, which is true, and with the current design, that can't be fixed. He prefers the more beat orientated game like FFR, in which the timing makes your score. This game is more based on accuracy, in which you try to line it up as best you can, on slow and fast beats.
His opinion is legitimate.

Afrobean
July 24th, 2006, 06:05 PM
Well, actually, yeah there is. He's saying that there isn't any rythm in the game because you can align it moments before the note actually comes up because you know the steps already, which is true, and with the current design, that can't be fixed. He prefers the more beat orientated game like FFR, in which the timing makes your score. This game is more based on accuracy, in which you try to line it up as best you can, on slow and fast beats.
His opinion is legitimate.
It is legitimate, but his point is null. The game is SUPPOSED to be like that.

Orch_Dork
August 9th, 2006, 07:40 PM
its ok but it needs multi player