View Full Version : Reasons SpinItUP has gotten better
JasonKey
July 4th, 2006, 04:12 PM
Yessir, Synth has been hard at work.
A new user interface complements Bemaniruler, and some news songs with live stats.
Still more to come, but figured you folks would like to know.
http://www.flashflashrevolution.com/?p=456
Lets hear some noise ;)
manga220
July 4th, 2006, 04:21 PM
YAY!!!
SIU is t3h l33tness now.
Tps222
July 4th, 2006, 04:25 PM
This is excellent.
lord_carbo
July 4th, 2006, 04:36 PM
Awesome, the high score list is cleared so I can enjoy my position as the highest scorer for MoonBeam for a good hour until dascookieman comes in and takes it from me ;D
Shashakiro
July 4th, 2006, 04:47 PM
Spectacular.
Afrobean
July 4th, 2006, 04:52 PM
Holy **** face.
That interface is so ****ing sexy.
lightdarkness
July 4th, 2006, 04:53 PM
Holy **** face.
That interface is so ****ing sexy.
You know it!
Jammer325
July 4th, 2006, 05:00 PM
Awesome, the high score list is cleared so I can enjoy my position as the highest scorer for MoonBeam for a good hour until dascookieman comes in and takes it from me ;D
come give me some competition in trip to the moon and zombie room, they're starting to get boring :P
Squeek
July 4th, 2006, 05:11 PM
Whoo, I actually got a highscore on something.
That means it won't last long.
~Squeek
bemaniruler
July 4th, 2006, 05:13 PM
come give me some competition in trip to the moon and zombie room, they're starting to get boring :P
You're crazy. My only goal was to beat Synth at his own game and rub it in his face... Which I have just done, and am extremely happy. :)
Glad everybody's happy with the interface! I had fun with it, and mad props to Synth for getting it working in-game.
(And I can't believe this is my first post on the forums...)
Jammer325
July 4th, 2006, 05:25 PM
You're crazy. My only goal was to beat Synth at his own game and rub it in his face... Which I have just done, and am extremely happy. :)
Glad everybody's happy with the interface! I had fun with it, and mad props to Synth for getting it working in-game.
(And I can't believe this is my first post on the forums...)
Thanks :D . The new interface is awesome, and the difficulty selection screen reminds me of the start of an old movie for some reason (part with the countdown) . Love the new songs, but for some reason I think the difficulties are off a bit... Moonbeam seems harder, or at the same level as trip to the moon, might be just me though.
dascookieman
July 4th, 2006, 05:27 PM
wowowowow I love this!
Interface looks awesome.
New song(s)(only tried the hard one so far) is awesome.
Everything is so awesome this game owns.
I love you synth <3
JasonKey
July 4th, 2006, 05:35 PM
You're crazy. My only goal was to beat Synth at his own game and rub it in his face... Which I have just done, and am extremely happy. :)
Glad everybody's happy with the interface! I had fun with it, and mad props to Synth for getting it working in-game.
(And I can't believe this is my first post on the forums...)
Props to you to making a slick interface too. Great work
flypie743
July 4th, 2006, 05:35 PM
fawesome.
****ing awesome.
PsYcHoZeRoSk8eR
July 4th, 2006, 05:42 PM
fawesome.
****ing awesome.
understated
ps - looks hot
SethSquall
July 5th, 2006, 08:41 AM
Games really coming along. Looks awesome.
somerndmguy
July 5th, 2006, 12:08 PM
Love it, love it, love it!
User friendly and much.
I trust there will be many more songs next version, in which I will play then.
natetheffrer
July 5th, 2006, 12:24 PM
Can you make different in game things because when I get a combo I cant see the bars coming up too well because im color blind.
super-smashman
July 5th, 2006, 12:57 PM
You are GOD if you can do well on Uber Rave.
msbrunnettemickey
July 5th, 2006, 01:03 PM
It's brilliant :)
Shashakiro
July 5th, 2006, 01:06 PM
You are GOD if you can do well on Uber Rave.
You must have played the mistake one.
Stupid me.
p.s. Try Power Rangers.
super-smashman
July 5th, 2006, 01:41 PM
Yeah, I played the one that was only half.
And I have (or at least had last time I checked) a record on Power Rangers.
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