Compass
October 27th, 2005, 07:18 AM
Idea: Offer people a chance to play with two hands on different keypads, oriented as WASD and IJKL (or Arrow Key) formats, through dual-wield mode. This mode would be separate from classic FFR, but still offer the same songs, albiet in a different style of play.
Modes:
Tandem, both hands have the same moves, almost the exact same thing as 2p vs., except that player's score is based on how well the person does with combos stemming from both pads.
Inverted Tandem, both hands have the same moves, except in the opposite directions.
Call and Response, left and right hand options, left hand leads the beat and follows the song, the right hand is 1 beat behind and follows, should only be allowed for songs which are actually possible. Bumblebees, for example, would cause so much horror, it wouldn't be funny.
Points: If applied, probably double the possible, but double the difficulty to achieve those points. AKA if you can only get 5 points on one-pad songs, you should only be able to get 5, even if you hit double the moves, because you will get massive combos through that.
Modes:
Tandem, both hands have the same moves, almost the exact same thing as 2p vs., except that player's score is based on how well the person does with combos stemming from both pads.
Inverted Tandem, both hands have the same moves, except in the opposite directions.
Call and Response, left and right hand options, left hand leads the beat and follows the song, the right hand is 1 beat behind and follows, should only be allowed for songs which are actually possible. Bumblebees, for example, would cause so much horror, it wouldn't be funny.
Points: If applied, probably double the possible, but double the difficulty to achieve those points. AKA if you can only get 5 points on one-pad songs, you should only be able to get 5, even if you hit double the moves, because you will get massive combos through that.