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View Full Version : Skeletor [11 or 12?]


Anaru
01-4-2012, 08:47 AM
So the song in many parts is a 11, or even a 10.
But seeing how the song only has 9 AAAs so far, I think Skeletor should be looked at.

The midsection (32nd rolls) as we all know, is prime FGO material.
Some may say one just needs to get lucky, but 9 AAAs show that it requires something more than just luck, to AAA a difficulty 11 song.

I think Skeletor should be a 12. Any thoughts?

PS) Compare to Time to Eye, Adventures of Lolo, and Frictional Nevada. Those have more AAAs than Skeletor. Way more.

supermoe1985
01-4-2012, 08:50 AM
The reason those songs have more AAA's is because those songs were made back in FFR's prime where is Skeletor was released last year in a time where FFR is not as avid as it was. I think it should stay a 11 because you CAN get lucky on the rolls and the song is very easy to AAA (if it's at your skill level).

alloyus
01-4-2012, 08:53 AM
Fine with it staying FMO. Just don't compare to it to some other low FGO's I guess (only reason I can think of, just doesn't seem right xP Nice explanation, amirite?)

Anaru
01-4-2012, 08:53 AM
Eh. I've been wondering why Time to Eye and Skeletor both have bursts that are considered hard (Skeletor top NPS: 26, Time to Eye top NPS: 27), but Time to Eye is 12 while Skeletor is 11. Skeletor's roll is considerably longer than Time to Eye's bursts also.

subin
01-4-2012, 09:03 AM
The difficulty of a song shouldn't be primarily dependent on the number of AAA's that exist with a song.

The reason I do not believe that Skeletor should be a 12, is because the 32nd wall is a rather simple pattern that has been spread across a longer span of time, making length the only arguable issue. As you mentioned, many other parts of the file is a high-10 to low/mid-11.

who_cares973
01-4-2012, 09:03 AM
I'd be ok with is as an go because like you said its balls hard to AAA even though its really really easy to fc

Darkbreezee
01-4-2012, 09:05 AM
well i think its a great FMO, shouldnt be a FGO.

TC_Halogen
01-4-2012, 09:07 AM
Eh. I've been wondering why Time to Eye and Skeletor both have bursts that are considered hard (Skeletor top NPS: 26, Time to Eye top NPS: 27), but Time to Eye is 12 while Skeletor is 11. Skeletor's roll is considerably longer than Time to Eye's bursts also.

The only issue in using this song with an argument of another FMO is that it too, can qualify for a FMO difficulty. People refuse to see Time to Eye as an 11, though.

In any event, the things contained within the file that aren't the huge roll are fairly easy, keeping the file at a high VC level, max.

nois-or-e
01-4-2012, 09:13 AM
//cross-post from other difficulty thread

- When you vote, reasons for your difficulty choice are required. Difficulties are relative parameters, so you need to determine the difficulty ratings by comparing the song with other ingame songs based on Technical factors (BPM, framers, patterns, length, TPS, etc), and Statistic factors (# of AAAs, # of SDGs, # of FCs, PA of Rank 10, 50, 100, etc). It's sometimes quite subjective but you can use your own AVERAGE scores of songs in the same condition as sub-factors too.
Reference songs for difficulties are listed in this thread.

- Don't argue with other posts in the voting threads. If you have opinions for difficulty changes or current difficulties, use the discussion thread in this forum.

- You can vote once in a thread. If you intentionally vote multiple times using alt accounts, you may be banned.

- You can change your voting after you vote once (this should be avoided as possible though), post the new voting and add something like "difficulty voting changed" in the old post.

Voting is meant to be taken place in the form of voting in your post + reasoning for your vote. The poll at the top of this thread has little to no value as anyone can roll in and vote on it without providing reason.

x_lambourghini_x
01-4-2012, 10:24 AM
Skeletor should stay as an 11 imo. Like a couple other people said, the difficulty shouldn't be just based off # of AAAs and the roll is a pattern of notes just longer than other rolls.

hobgoblinpie
01-4-2012, 10:25 AM
I just attempted the file, and all went well until the aforementioned roll-wall. I managed to get into about half of it with decent PA by jumptrilling, but after a while it was mashing.

I don't really think it justifies moving up to FGO though. I'd say it's a very high 11.

justin_ator
01-4-2012, 10:40 AM
I'd say high 11, honestly. Most of the file is pretty easy, and if you have the speed/reading ability you can easily jumptrill that whole wall. I'm close to AAA'ing it even, and I have no FGO AAA's.

Elite Ninja
01-4-2012, 11:56 AM
I find it to be an 11. The wall is jumptrillable but of course it takes luck to nail it all. Skeletor hardly focuses on any other ability other then jumpstream and rolling (being jumptrillable). If it was a 12 then I would definetly be playing this song right now going for my first FGO AAA cuz I just need to luck out.

bmah
01-4-2012, 12:10 PM
A reminder that reasons/arguments must accompany your posts instead of simply stating the difficulty you believe is true.

TheSaxRunner05
01-4-2012, 01:42 PM
I think these threads are getting out of hand today, maybe we need a sticky to discuss song difficulties.

But yea one roll does not an FGO make, it is not near as bad as the trill in CP that makes it an auto-12

Edit:// Imo lock all these random "is this song an X or X+1 difficulty" and make a sticky.

alloyus
01-4-2012, 02:34 PM
This subforum was created just today, so people are getting out the main ones just now. It was created just so people could make threads to pose difficulty polls, probably to make it easier to sort through rather than just one thread.

Xx{Midnight}xX
01-4-2012, 02:34 PM
As much as this pains me.

The chart's a good mid - high fmo. (Calling this song is easy is insulting by the way)

The reasoning is, aside from the roll wall all the 32nds in the chart can be BSes so stupidly easy. That final wall makes this song a lot harder than it should be because it transition's mid wall making it seem a lot harder than it is. I hate this chart but it's not dumpy enough to be a 12.

On a side note why the hell was that intro not cut out. That part's worse than the hell roll wall. (Just food for thought.)

Zageron
01-4-2012, 03:58 PM
A reminder that reasons/arguments must accompany your posts instead of simply stating the difficulty you believe is true.
I don't need to remind anyone, bmah already did.

rushyrulz
01-4-2012, 04:33 PM
11, you can jumptrill everything, PAing is a horse of a different color tho.

PsYcHoZeRoSk8eR
01-4-2012, 06:19 PM
Anyone think to ask the stepartist(s) about the file in question?

Seriously though, this version of the file is an 11. It's hard to be hard, but nothing entirely overdone. If the full version had been in, then yeah, I'd argue for a 12... maybe... but this should stay an 11. Granted, I'm still a little bitter that the whole song didn't make the cut, but I'm not going to complain about that. Additionally, all of the points have already been made to keep this at an 11. Unless someone can come up with something that isn't the wall then I'd say we can close this and keep the file as an 11.

Winrar
01-4-2012, 09:46 PM
I just don't understand why a lot of people only have an arguement that there's, "A hard part" Sure the rolls at the end are hard, but changing the difficulty of a song because of 1 part is absolutely ridiculous. (unless it happens to be a very short song)

In terms of trying to FC the song, jumptrilling is the simple solution if you're unable to roll that fast. As for AAA, the reason for why there's few AAAs is probably because people just don't want to whore it as much as the next song seeing as how those rolls can fill up your screen quite fast.

stavie33
01-4-2012, 09:57 PM
Eh. I've been wondering why Time to Eye and Skeletor both have bursts that are considered hard (Skeletor top NPS: 26, Time to Eye top NPS: 27), but Time to Eye is 12 while Skeletor is 11. Skeletor's roll is considerably longer than Time to Eye's bursts also.

Skeletor has one giant ***goty roll wall, but it's jumptrill-able. I don't get why people talk about the bursts and rolls in Time to Eye, to me what makes it hard is it has 4 long one handed trills, and a one handed jumptrill leading into bursts, jacks, and a faster roll wall that if you can't jumptrill in time out of the trills you're boned. Also, Skeletor shoves 16th rolls at you before the roll wall so you can get in time, you jumptrill the roll wall at the same speed you roll the 16ths. Time to Eye goes from 16th trill to weird broken patterns to a 24th mini wall, no way to accurately judge speed and if you can't jump on those jumptrills, you won't make it.

Time to Eye is a low 12 because it has some really annoying and just long enough to **** you up one handed trills, 12th jacks at a speed where they're coming out of a constant 8th chain and then goes back, easy to screw up, and then giant one handed jump trill into broken pattern leading to a 48th roll wall. Yes I find that harder than Skeletors ONE giant roll wall (the others I'm not gonna count cause' they are like Novo Mundo but easier since you can jumptrill them).

tl;dr: Skeletor is a high 11 since you can jumptrill everything and never need to leave 16th note speed, Time to Eye is incomparable because it has tons of changing patterns at varying speeds and lots of one handed pressure that test both your hands more than once.

jimerax
01-5-2012, 09:44 AM
Well on this is only difficult thing is jumptrill-able bursts. It requires luck to PA for skilled players, but possible to get decent scores for others too. Other parts are like high 10 - very low 11.

11.

jprox445
01-10-2012, 05:18 AM
Even though I can't PA the score worth shit! I still don't justify it being Moved to a Guru...
Kono Spoon is an 11 and it has some pretty dense walls/rolls in it too if not even more then Skelator!

bballa48
01-10-2012, 10:33 AM
I vote 11. It is one of those files that would just seem to easy for a 12, yet very tough for an 11. Thus, it is a very high 11 :)

It just isn't that hard to jumptrill the mega roll. Sure, it is tough to AAA, but not tough enough to warrant a 12 rating.