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13th Official Tournament Round 6, 7 & 8

Posted in Flash Flash Revolution on August 6th, 2020

The soundscape was invaded with a low hum, before the familiar voice rumbled throughout their land.

“You invalids have been traveling without a cause for weeks and somehow managed to not completely eradicate one another yet.”

A deep, unsettling chuckle spoiled a brief silence.

“Truth be told, I’ve been watching you all. The size of your groups is much more appropriate for your final tests. The drop ships that carried you to this space will be within view momentarily. Depart with the pilot if you care to continue.”

D1: Twilight
The cave’s illumination became a growing brightness as the remaining competitors swam through the nearly crystal clear body of water. The ambiance of the stagnant and tepid water was frequently interrupted with deep breaths and occasional gasps from the competitors having to resurface after tagging the briefly illuminated lights well beneath the surface. Individuals that took a long swim down remained at mercy of the sequencing, hoping to catch the light and rush towards air to breathe. While all 11 individuals managed to find their way to a lit square underwater, not all of them made it back to the surface; a few overzealous individuals attempted to breach the surface but blacked out either just before breaking the surface, or just after, only to sink back to their permanence.

Drenched in place, the 8 remaining individuals boarded the circular platform that took them down to the cave in the place, riding it back up to the crystal structures that initially surrounded the platform. As promised, their carrier awaited them. Boarding in a single-file line, it closed upon entry of the 8th individual, ascending vertically but hovering in place.

“Where are we going?”

“Shut up.”

D2: Cherry Doll
Hobbling away from the northern edge of the prison, the remaining 8 members of the faction troddled about to their west. The large cliff peaks they crossed remained within view, following them in all their largeness as they moved in parallel to the cliff side. As they briefly crossed over the uphill trail they followed to get into the prison, they were met with a substantial increase of wind, the open air between the mountain gaps serving as an effective wind tunnel.

The sound of idling engines could be heard from a distance, though it was difficult to discern through a recently built up fog. Conveniently enough for the party, their westernly route proved to be a correct one, as the open hatch of the drop ship was welcomed within view, awaiting entry. The 8 remaining members populated the ship, causing the hatch to shut when occupied, resting directly above their rendezvous point.

D3: Opia
Visibility began to increase as the remaining competitors sliced through the densest part of the jungle, lowering the threat of danger as previously hidden sightlines began to show themselves as vacated, clear from any threats. The last body to exit the dense forest marked a count of 8 individuals that managed to survive the ambush. Finally clear from the abundant risk from the wilderness, the east path they took lead them to a body of water, not too unfamiliar from a similar one they drifted away from to arrive in this generally destitute state. Within the scope of unfamiliarity, they had managed to stumble across a small, barely inhabited island.

Shifting their feet within the sands, a dull roar of a resting engine could be heard; a few hundred meters in front of them, a towering aircraft much like the carrier that dropped them into their experience could be seen. The group sprinted towards it, feeling some sort of homeiness in a single bit of familiarity. With doors shut, it too began to hover, appearing to idle for some sort of signal.

D4: Sakura Fubuki (Arrange ver.)
Following the eastern path down from the southern edge of the prison, the more experienced fighters hobbled away from what would be considered by many, a failed ambush attempt at a group of inexperienced combatants. By numeric accounts, their losses were greater than those they attacked, as their faction had been cut in half when reconvening at the exit of the facility. Arriving at a fork in the trail, the group took a brief glance in an attempt to determine which path would be the correct one.

The party would be given a subtle guidance with an artificial winter wind that mildly obscured the path forward. Approaching nearer to it, the intermittence of propellers were heard in the distance. They advanced forward, bringing the sound into greater prominence — arriving at the large dropped door with seats to internally be filled. Closed doors with passengers lead to the hovering of the vehicle over their rendezvous point.

D5: Marianas Trench
Having lost a good majority of comrades to the unrelenting aggressors, the 8 remaining competitors explored the lost arena which appeared to be an architectural beauty during its heyday. Concerned about the lack of activity and largely fearful after the tremendous resistance previously faced out in the open, the group opted to stick very close to one another, shifting about in a stalwart defense. A rumble corresponding to some fallen foundation cut open the lack of sound, startling the individuals further into a tighter grouping.

A gentle droning became a known presence, with whatever responsible clearly moving closer and closer to them. In anticipation of yet another mortal threat, the group shifted to an attack position, waiting to strike. A growing shadow cast atop them as the sound grew to overwhelming loudness, blocking out a good majority of the natural light in the process. A large, silver-colored drop ship awaited with an open hatch, inviting the remaining competitors a seat and a very temporary break.

D6: Armageddon
The darkness plunged the remaining gladiators into absolute chaos, each and every one of them chomping at the bit to land a fatal blow against the enemies within their blindness. Unbeknownst to them, the force was nothing more than an insufficient mental fortitude, flailing about in futility hoping that it would save them. Body by body, the group size began to shrink by way of cruel and truly blameless strikes amongst their own. The energy controlling the lack of light compelled those still among the living for their attention once more.

“Cease your thrashing and hear my words.”

“When you wake, not all will wake with you. But you are strong. Your sorrows will be short lived, either in life or death.”

The blanket that had taken away all of their visibility began to naturally disintegrate, with silence transitioning to a high-pitched sound, arriving to a familiar state of normalcy soon after. Bodies splayed along the floor, seven of them, remained lifeless. The remaining ones had not heard the announcement amidst the curse, but were able to spot the aircraft meters away, being invited by the initial pilot that dropped them off earlier.

D7: Line-Epsilon
The path proved to be a treacherous one, as their forward advancement was continuously interrupted with a void that repeatedly crossed along the chasm connected by the bridge. It grew increasingly larger, forcing the party to move as quickly as possible — bracing for each impact would eventually be the death of them. At the halfway mark, the party noticed the bridge bowing downward, putting them below the ground line and out of sight from their destination. Those who remained motivated managed to progress blindly within the growing emptiness, while others would lag behind the front-runners who had no other interest beyond getting through the gorge.

An airborne vessel peered within view approximately three-quarters of the way through the bridge; other bodies remained far behind, feebly attempting to progress. Those outside of the front 8 started to fall as the exhaustion brought them first to their knees, collapsing as they were systematically robbed of any remaining life forces.

“Your prize.” All of the heavily breathing competitors slotted themselves into the ship, taking solace in the brief safety they had.

D8: Zygourous Distribution
The synthetic material beneath their feet resonated strongly enough to vibrate beneath their feet, producing an uncontrollable rumbling that made it difficult to stand. The tunnel defied normalcy as sound seemed to travel very slowly within it, suffusing the constricted area with a thundering boom that refused to break apart. Moments later, another explosion occurred, clearly delineating the separation between the man-made echo chamber and the outside world. Seconds following that, an additional blast followed — with nowhere for the sound to filter outward, the pressure in the area continued to grow. A few bodies dropped from the brutal, unending pressure, while the others were desperately shielding their ears, the least of their worries being hearing at this point.

Arriving at the end of the tunnel, the transparent doors on each side opened up, allowing the sound to diffuse outward into eventual nothingness. To the left of the tunnel exit, a ship brazenly marked with “8” remained in wait, doors open. The remaining group members walked their way in, superhumanly unaffected by their experience. The doors shut, and the ship rose.


The eight ships remained in their hovered position momentarily before taking paths towards a central convergence point, giving the remaining competitors ample time to breathe and contemplate the various traumas they had experienced. The game runner’s words reverberated through a few of their minds. “You invalids…” It served as an effective fuel and recharge to those who had energy zapped away from them.

The relaxation was short lived, as the convoy converged along the outside of a circular arena, each landing in a very specifically designated spot. Entrances were evenly spaced for the number of factions: eight in total. This was very clearly manufactured, as aimless as the travelers had been. The groups retreated from their corresponding aircraft, each following a narrow, underground walkway that appeared as a very traditional maintenance area, filled with an amalgamation of pipes and a myriad of smells. At the end of each walkway was a square, grated metal platform. They rose synchronously, revealing the champions remaining from each faction.

This land was not desolate: far from it. Massive crowds erupted in cheers as the best of the best showcased themselves for the first time; they were eager to see the groups representing some of the most apt contenders of all time.

“Step forth.” Audio filling the arena brought the crowds to a dull roar, silent by the standards of a gathering of this size.

“You all are about to embark in a series of battles where previous preparation will not be an indicator of your success. All you have is your brains and your brawn.”

“There are… 1, 2, 3, 4, 5, 6, 7, 8 of you…” The game-runner kept counting in sequence the remaining size of the factions, noticing with a keen eye a strange anomaly in one of the groups.

D6 Round 5 Tiebreaker: floating point (Drumcorps Remix)
“1, 2, 3, 4, 5, 6, 7, 8… 9? You all had one job to do and couldn’t do it?” The announcer was clearly irritated but also dealing with an exceptionally growing impatience. The members of the sixth faction stared around, uneasily shifting and fidgeting.

“Stop.” All motion ceased at the barking of the order, as the announcer’s voice paused momentarily. The pilot of the 6th faction’s dropship emerged within the arena, pointing a single finger at two of the remaining fighters, directing them to the center stage of their portion of the arena.

The announcer had a deep, dark laugh. “Looks like we have a pre-game. Fight to the death.” Both of the members glanced at one another, not eager to make any motions, uninterested in the all demises they had seen once before.

“Either one of you takes the other out, or I’ll end you both myself.”

Round 7

D1
Atmosphere
Musician: Godspeed
Step Artist: Ghost_Medley
Song Length: 2:11

D2
Brostep Strikes Back
Musician: Gammer
Step Artist: Psychotik
Song Length: 2:35

D3
Circle Pit
Musician: Venetian Snares
Step Artist: ositzxz369
Song Length: 4:33

D4
E-Lectixilent
Musician: Se-U-Ra
Step Artist: Elekton
Song Length: 2:28

D5
Railing
Musician: Nvoise
Step Artist: ositzxz369
Song Length: 1:52

D6
Forgotten
Musician: The Ghost of 3.13
Step Artist: Wiosna
Song Length: 2:24

D7
We Want To Run
Musician: Frums
Step Artist: Gradiant
Song Length: 4:05

D8
Isometry
Musician: The Algorithm
Step Artist: hi19hi19
Song Length: 3:08

Tiebreaker
breathe
Musician: qfeileadh
Step Artist: AutotelicBrown
Song Length: 2:19

Bonus Files
Bus Rides With…
Musician: Nick Bertke
Step Artist: Deamerai
Song Length: 2:06

The Greet and Eat (Boss Theme)
Musician: Hyperduck Soundworks
Step Artist: M0nkeyz
Song Length: 1:54

Round 8

D1
Eine Kleine Funkmusikk
Musician: Teetow
Step Artist: M0nkeyz
Song Length: 2:25

D2
Ex Nihilo
Musician: Fractal Dreamers
Step Artist: visD
Song Length: 2:01

D3
Benson & Hedges (Venetian Snares Remix)
Musician: Shitmat
Step Artist: ositzxz369
Song Length: 3:21

D4
Malignant Tumor
Musician: Spire
Step Artist: M0nkeyz
Song Length: 2:16

D5
Q.E.
Musician: Frums
Step Artist: Pizza69
Song Length: 2:27

D6
INSANE INFLAME
Musician: Camellia
Step Artist: DarkZtar
Song Length: 2:47

D7
Sinthasomphone
Musician: Venetian Snares
Step Artist: Shxfted
Song Length: 2:07

D8
Revenge
Musician: TC_Halogen
Step Artist: TC_Halogen
Song Length: 3:32

Bonus Files
adolescent person
Musician: Is-m
Step Artist: bmah
Song Length: 2:43

Happy Arnold=)
Musician: Reizoko Cj
Step Artist: hi19hi19
Song Length: 2:51

Gamma Stop Giving Me Hard Bags
Musician: Kurorak
Step Artist: Ghost_Medley
Song Length: 5:08

-TC_Halogen & psychoangel691

4 Responses to “13th Official Tournament Round 6, 7 & 8”

  1. In before anyone comes in here; there’s no cipher/puzzle in this – the idea that I had takes a bit too long and I honestly don’t have as much energy/motivation to do these as I did. The burnout is too real.

  2. first aj doesnt count

  3. This is still actually sick so far!

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